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Post by psychocucumber on Apr 21, 2008 22:35:11 GMT -5
True, but maybe the seer will be stupid, and out himself, so that he can get the bandwagon onto one of our guys. But probably not. I mean, Zot's not playing, is he?
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Post by psycholawrence on Apr 21, 2008 23:06:51 GMT -5
For a minute there, I thought we might be able to get the "what the hell" votes, and get a pair of cylons into office. If there is a real seer out there, though, do we really want any of us in the most conspicuous positions? Any seer would probably check the admiral and president first. A seer, guardian, and vigilante are almost guaranteed in these games. The best we could hope for if we get a cylon prez or admiral that is seered is that the killer of that player would be publicly revealed. That way we sacrifice one of our 12 for their vigilante, and possibly the seer too, if they out themselves. Plus we learn the secret powers of either role.
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Post by thorgot on Apr 21, 2008 23:11:16 GMT -5
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Post by thorgot on Apr 21, 2008 23:29:41 GMT -5
Baah Bakal: Romantic Undead, MrBlarney, thorgot, Arkas, Seriously Poor Arkas. How did we all miss MrBlarney there? Only PL's eagle-eyed gaze caught our mistake before it ended us.
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Post by pollodiablo on Apr 21, 2008 23:31:19 GMT -5
Maybe we shouldn't kill anyone, and instead set up a bomb on that ship. I just like the idea of those bombs, and would love to get them set up everywhere.
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Post by psycholawrence on Apr 21, 2008 23:32:17 GMT -5
Also, I notice we only have 1 cylon on the military ships, and no cylons on the research ships. Not sure what the effect of that would be, but we may want to fix that. Since we know that the government/civilian ships are weaker and have no benefit, we can draw our players from there to more important areas I think.
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osvik
Junior Member
Posts: 68
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Post by osvik on Apr 21, 2008 23:34:14 GMT -5
I think we should try and get the biological weapon set up on the battlestars or Colonial One
Depending on the mechanics of the game when people are able to move ship I think they will flock to the harder to kill ones
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Post by pollodiablo on Apr 21, 2008 23:36:43 GMT -5
So long as we can blend in. I'm wary that someone might detect a pattern in our movements when the bombs go off.
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Post by psycholawrence on Apr 21, 2008 23:40:15 GMT -5
I can almost guarantee a mass exodus from the civilian ships to the military ships as soon as the opportunity presents itself. This will probably be followed by a mass shifting of players to the empty ships right before a fleet fight.
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Post by romanticundead on Apr 21, 2008 23:41:40 GMT -5
Well we can set the bombs to go off on specific days, no? Would it not be feasible to plant several bombs to all go off on say, day 5 or something? As long as enough of us survive until then, things could be pretty epic.
Of course, we'd have to make sure most of us aren't on those ships, because we'll be revealed if we survive.
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Post by psycholawrence on Apr 21, 2008 23:53:47 GMT -5
I would suggest using at least one kill per day for a while to increase the threat level. Either we get more space battles and blow more ships, or we surprise people with more kills when the aren't expecting it by using all three rather than one or two. Psychological victory (my favorite kind!)!
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Post by pollodiablo on Apr 21, 2008 23:57:20 GMT -5
I agree. I think our ability to kill bunches could be a good surprise to have. Plus, since the threat level is secret, we can turn up the heat for a few days, and they won't know when we let up.
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osvik
Junior Member
Posts: 68
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Post by osvik on Apr 21, 2008 23:57:34 GMT -5
Yeah id go with 1 or 2 kills a day while raising the threat level.
Spread them around the fleet and I would start with the most populated ships so there is more people for everyone to be suspicious about
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Post by romanticundead on Apr 21, 2008 23:58:35 GMT -5
Good enough then. I'm presuming we "vote" for kills by sending PMs to Bliss?
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Post by thorgot on Apr 22, 2008 0:01:08 GMT -5
We should probably just have one person send them in.
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