|
Post by Mr. Def on Apr 24, 2008 18:03:38 GMT -5
Ok, the accident idea is nice. Ummm the threat level is at 3 right now.
So if we do 2 kills and a threat though we get a fleet battle the next day.
|
|
|
Post by trust on Apr 24, 2008 18:11:15 GMT -5
I would advise against the accident route from now on to be honest. We need to bag some kills, and raise the threat level. That's how we're gonna get the majority of casualties, with our fleet.
Also, some people may have threat level lowering abilities. We don't know for sure what the threat level is.
|
|
|
Post by psychocucumber on Apr 24, 2008 18:30:17 GMT -5
Yes, I'm anxious to have a Fleet Battle, and have people run screaming right into our gas attack. So, two kills and a threat bump?
|
|
|
Post by Mr. Def on Apr 24, 2008 18:31:42 GMT -5
Yep, I guess it is two kills and a threat bump and hopefully we get our fleet battle.
|
|
|
Post by thorgot on Apr 24, 2008 18:58:00 GMT -5
I think I just wasted a car trip coming to the lab today, rrrghAlso, I do believe that some Colonial Soldiers could very well be sleepers in this game, which would account for the lack of deaths. I'm almost banking on this, as the only other alternative at this point is that the Cylons have to manage their killing with the Threat level crap. Today's going to lead to more wild speculations again, I'm afraid, while tomorrow will more than likely get the majority of us killed by crazy cylon ships. I hope Obbi dies when the gas/cylon attack goes off.
|
|
|
Post by Mr. Def on Apr 24, 2008 19:05:41 GMT -5
I would laugh if both Obbi and Mr. B died to the gas.
|
|
|
Post by psychocucumber on Apr 24, 2008 19:40:05 GMT -5
It would be oh so delicious.
ok, so suggestions for our deaths. Obviously we should pick the ships with the lowest Cylon/Human ratio, so there's less chance that one of us will get randomly picked out.
I think after we actually kill some people, they'll forget about Fat.Pig. At least it looks like mrpaku is catching the bandwagon today.
|
|
|
Post by pollodiablo on Apr 24, 2008 19:51:30 GMT -5
I'm in favor of the 2 kills/threat level plan. I think accidents are great, but I also think we need to get a body count going, and our first accident made them think we can strike from anywhere, so as far as I'm concerned it worked well enough.
I agree our kills should start on the high-pop ships. I'd support kills on the Daru Mozu or the (damnit) Pegasus. It's a tough call, though, because we might want to save high-pop ships for our fleet, where it might do the most damage.
|
|
|
Post by psycholawrence on Apr 24, 2008 19:55:19 GMT -5
B:L, Tehspectre, Stew_Stick and Grundlterror would be the 4 I'd look at killing personally.
|
|
|
Post by pollodiablo on Apr 24, 2008 19:59:08 GMT -5
Why them in particular? Are they likely to be specials, or are they just too clever?
|
|
|
Post by thorgot on Apr 24, 2008 20:13:56 GMT -5
Leave TehSpectre for now. I want to mess with him.
|
|
|
Post by romanticundead on Apr 24, 2008 20:30:15 GMT -5
B:L has been really quiet, so it might be a good idea to off him. Stew Stick has gotten some heat, so I say leave him alone. We want to kill people that the village doesn't suspect, so that suspicon turns away from us. Never a bad idea to kill grundl.
|
|
|
Post by psycholawrence on Apr 24, 2008 20:31:23 GMT -5
Why them in particular? Are they likely to be specials, or are they just too clever? They are all tricksy.
|
|
|
Post by thorgot on Apr 24, 2008 20:38:29 GMT -5
thanks for the heads up, blarney
|
|
osvik
Junior Member
Posts: 68
|
Post by osvik on Apr 24, 2008 20:44:03 GMT -5
2 kills and a threat bump is the way to go this round.
If mrpaku eats the vote today people will be more inclined to beleive we dont have to be on a ship to kill people so we could kill on a low population ship but I would stick to someone from the Pegasus and Daru Mozu
|
|