|
Post by seriously on May 3, 2008 9:06:59 GMT -5
Basics Us-Basestar (hp: 300, off: 50 +/- 5 per round) -Basestar (hp: 300, off: 50 +/- 5 per round) -Basestar (hp: 300, off: 50 +/- 5 per round) -Basestar (hp: 300, off: 50 +/- 5 per round) -Raider x 350 (max off: 262.5 +/- 26.25 per round) Them-Beast (hp: 600, off: 110 +/- 11 per round) -Bucket (hp: 362 [assuming engineer]), off: 82.5 +/- 8.25 per round) -Viper x 220 [counting myself ] (max off: 130 +/- 13 per round) -Gideon (hp: 100) -Cloud 9 (hp: 75) The DanceRound 1: Fighters Round 2a: Fighters Round 2b: Attacking Capital Ships vs. other Attacking Caps. Military ships can jump away to safety after this round.Round 3a: Fighters Round 3b: All Capital Ships. All non-military ships always jump to safety after this round.
|
|
|
Post by seriously on May 3, 2008 9:24:10 GMT -5
My first thought is to put everyone on attack, going down the list like so
1) Cloud 9 2) Gideon 3) Phallactica
I have to nail the civvy ships before they can jump out after the 3rd round. There's just no other way.
This way, the gideon and cloud 9 are proper fracked even if everyone in the entire fleet sticks around and goes on defense.
For these projections I will assume the dice roll for the Colonial's attack stats goes completely in their favor. I don't take into account dice rolls for our attack stats because it is depressing.
In any projections based on scenarios where we shoot our worst and they shoot their best we triple-lose, plain and simple.
Beast, Bucket and Vipers and Ace Pilots defend
Basically it runs just like the example bliss gave with minor tweaks for their upped stats.
Fighter defense: 220 Cylon fighter offense: 262
The two ace pilots probably have other abilities besides being worth 10 fighters an autonomous, but I can't account for that.
Raiders mete out 42 damage for rounds 1, 2 and 3a. The Cloud 9 should go up about round 2 and the Gideon should be at 58% at the end of 3a.
Then the Beast and the Bucket will deal out 53 damage per basestar, leaving each at 82% strength and dealing out 41 damage for their shots, so even taking into account the 25 the Beast and Bucket will each absorb that's 114 and good night and good luck to the Gideon just before it could escape to a foregone conclusion colonial victory.
Leaving the Bucket at 337. Bucket jumps away, we lose.
If
for some reason it doesn't jump away, it should go up just before combat is forced to end, in which case we win!
|
|
|
Post by seriously on May 3, 2008 10:12:09 GMT -5
Before I go any further, here's what I think cj's best option is.
Toss the fully armed and operational (and unpopulated to boot) Pegasus at us and have Phallactica defend and jump out after round 2, leaving the Cloud 9 and Gideon to the wolves.
He can crunch numbers as well as anyone, he probably knows he can't save them, but I've only 3 kills, and no matter how I spread them there's going to be one colonial left on either c1 or the phallactica.
Nothing for it.
So, let's look at that from the standpoint of attacking in the order
1) Phallactica 2) Cloud 9 3) Gideon
Pegasus attacks, Phallactica defends and escapes, Viper and Ace Pilots defend
42 damage for rounds 1, 2 to the Bucket. Then the Beast either sings a) 121 to a basestar or b) 31 to each.
Then the Bucket jumps away with 279 health and we lose.
Then the Beast speaks again, telling us a sad story of either c) 121 to the same basestar, d) 121 to a different basestar or e) 31 to each.
Depending on what the Beast tells us, this is how we could retort:
a, c) 159 to Cloud 9 or 79 to Cloud 9 and the Gideon a, d) 160 to Cloud 9 or 80 to Cloud 9 and the Gideon a, e) 165 to Cloud 9 or 82 to Cloud 9 and the Gideon b, c) 160 to Cloud 9 or 80 to Cloud 9 and the Gideon b, e) 160 to Cloud 9 or 80 to Cloud 9 and the Gideon
Then Cloud 9 goes boom and the Gideon jumps away and we double-lose.
Even if cj doesn't chuck the Pegasus at me nothing really changes.
42 damage for rounds 1, 2. The Bucket jumps away with 279 still in its life meter. We lose.
Then the Beast will deal out 30 per basestar, leaving each at .9 strength and dealing out 45 hurts a round. 155 to the Cloud 9 after the Beast takes a chunk out of the attack or 77 to both the Cloud 9 and the Gideon.
Cloud 9 go boom and the Gideon escapes and we double-lose.
So, no reason to not attack the Cloud 9 and the Gideon first, even if cj is going to jump the Phallactica away.
If for some reason the phallactica sticks around to go the distance, it become a slug-fest that I'm a bit too tired to plot out.
|
|
|
Post by seriously on May 3, 2008 10:50:17 GMT -5
Vipers, Pegasus attack, Phallactica defends and escapes
Round 1: Deal 172, take 45 or 11 per basestar. Cloud 9 go boom.
I'm stopping here, there's just no way he's taking many Vipers off of defense.
|
|
|
Post by seriously on May 3, 2008 11:56:25 GMT -5
Ach Basically, I could keep projecting things until I'm blue in the face, but I see no reason when cj wouldn't just play keep away until he can escape, and no reason to not put up an all-out offensive to take out as many ships as I can before they escape. He's got all the same info I do, his best option is just to jump the phallactica away with its single living colonial (assuming all my kills land). I don't think I can win this for us guys, there might be a way but I don't have the time to find it, I've got to be somewhere in a couple of hours. I figured as soon as I boarded the phallactica there was a big red target on my head so I didn't think I would be alive for this round. So, 88 raiders will defend the basestars 262 raiders will concentrate fire on the following targets until destroyed in this order: 1) Cloud 9 2) Gideon 3) Phallactica All basestars will attack, using the same order of priority. If a target has already been destroyed they will move on to the next one: 1) Cloud 9 2) Gideon 3) Phallactica
|
|
|
Post by Oatway on May 3, 2008 18:50:17 GMT -5
Best emoticon ever. Psylonduck rocks.
|
|
|
Post by thorgot on May 3, 2008 18:51:50 GMT -5
Best emoticon ever. Psylonduck rocks.
|
|