bliss
New Member
Posts: 26
|
Post by bliss on Apr 22, 2008 8:04:21 GMT -5
If you want to ask for clarifications, you can do so here.
Re: sending in your orders. As long as you can reach some kind of an agreement, just have someone send the orders. The latest set of orders sent by any of you will override any previous ones.
Also, a clarification to Trust's role: For any abilities that require so and so many Cylon to be present on a ship, Trust does not count as a Cylon. He simply does not have the many talents of the real Cylon. Ie. he cannot carry out a kill or help with setting up biochemical explosives etc, and if all Cylon die, he will retain his victory condition of having to kill the villagers but will only be able to do so via the vote. There is one exception to this rule though: Trust can be the one to send the detonation signal for the nerve gas bomb things.
Which reminds me. Whenever you activate a remotely triggered device, you need to state which of you is going to send the signal. If you don't give a name, I'll assume it to be the one who sent the PM.
|
|
osvik
Junior Member
Posts: 68
|
Post by osvik on Apr 22, 2008 8:16:50 GMT -5
Well the main clarification that I was wondering about is can we use our abilitys on Day 0?
|
|
bliss
New Member
Posts: 26
|
Post by bliss on Apr 22, 2008 8:37:35 GMT -5
Well the main clarification that I was wondering about is can we use our abilitys on Day 0? Nope.
|
|
thursday
New Member
Oh woah Oh woah
Posts: 45
|
Post by thursday on Apr 22, 2008 11:10:30 GMT -5
Can we turn passive abilities we have (like the medic ability) off
because healing humans is not a swell thing
|
|
bliss
New Member
Posts: 26
|
Post by bliss on Apr 22, 2008 12:52:01 GMT -5
Yeah I was going to get around to posting this.
Cylon Medics and Engineers will work like any normal Medic and Engineer. They need to make sure they blend in after all. And your characters may not be fully aware that they're Cylons, or they may take great professional pride in their calling as Medic while still being perfectly happy to murder people; the Cylon are weird that way.
Cylon Viper Pilots are a bit different. When the fleet is under attack, they'll fly out there and pew pew for show, but they'll never be killed in fleet combat.
|
|
|
Post by psychocucumber on Apr 22, 2008 13:18:00 GMT -5
Will we be able to affect the Cylon Fleet's attack in any way? Direct them to specific ships and what-not?
|
|
|
Post by delroland on Apr 22, 2008 13:21:31 GMT -5
Cylon Viper Pilots are a bit different. When the fleet is under attack, they'll fly out there and pew pew for show, but they'll never be killed in fleet combat. Woot, and a half!
|
|
bliss
New Member
Posts: 26
|
Post by bliss on Apr 22, 2008 13:46:52 GMT -5
Will we be able to affect the Cylon Fleet's attack in any way? Direct them to specific ships and what-not? Yes, but you will only find out the specific strength of the attacking fleet and the mechanics of combat once the first battle takes place. But in short, the Cylon fleet will always come with more than one Basestar and a horde of Raiders, and you can assign targets to them all. The Cylon fleet will basically never run out of resources, so if the Colonials destroy a Basestar, it'll be replaced by the next battle. Generally the Cylon will always attack with overwhelming force, and the Admiral just needs to figure out how to minimize damage until they can jump to safety again. Both your orders and the Admiral's orders are given in private (although the Admiral's battle orders will be announced in public after the battle), so neither side will know for sure the ideal tactic. It's a bit rock-paper-scissor-y. Unless one of you is the Admiral, of course.
|
|
|
Post by psychocucumber on Apr 22, 2008 13:50:57 GMT -5
A further clarification, and then I'll shut up. If there's nothing but Cylons on a ship, can we comandeer it to fight against the colonials.
|
|
bliss
New Member
Posts: 26
|
Post by bliss on Apr 22, 2008 13:54:03 GMT -5
A further clarification, and then I'll shut up. If there's nothing but Cylons on a ship, can we comandeer it to fight against the colonials. Not at this point. It's assumed that there are numerous NPCs aboard every ship. The players just represent the "inner circle" of the Fleet.
|
|
|
Post by thorgot on Apr 22, 2008 15:55:20 GMT -5
If an accident happens to the admiral or president, do they still find out who did it?
What information is revealed when someone dies?
|
|
bliss
New Member
Posts: 26
|
Post by bliss on Apr 22, 2008 16:02:07 GMT -5
The faction/special who orders a kill isn't revealed.
Anyone killed by a direct kill is reported as Murdered, but the perpetrator is not identified.
The Accident will be narrated as just that: an accident.
|
|
|
Post by thorgot on Apr 22, 2008 16:46:43 GMT -5
More importantly, what do we find out as the murdered person?
|
|
bliss
New Member
Posts: 26
|
Post by bliss on Apr 22, 2008 17:11:11 GMT -5
When someone dies, the narration normally reveals his role and profession. So a Cylon Engineer would show up as... a Cylon Engineer.
Trust's Thrall status will be revealed upon death.
|
|
|
Post by psychocucumber on Apr 23, 2008 16:24:23 GMT -5
When we set our gas bomb, can we detonate it that same day? And just to be clear, if we're under a Cylon Fleet attack when we detonate it, the President and Admiral might be killed as well, correct?
|
|